Description
Realsim Specialty Roles are extremely limited positions for players who want a deeper level of responsibility and immersion. Roles such as Sniper Observation, EOD, JTAC, and Medic place you in critical positions that directly affect mission success and battlefield outcomes. Some roles are authorized specialized equipment and tasking not available to standard players. If you want to stand out, shape the flow of the event, and take on a role where your decisions matter, a Specialty Role ticket is the way to do it.
EOD - Must be 18 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time. Must carry wire cutters/ strippers, Gerber or multi-tool, and electrical tape. We will only be accepting a small amount of EOD positions per faction. A EOD team consists of a small team of Rifleman weapon classes or blankfire. EOD personnel have the same weapon restrictions found in the “Weapon Class” section of this document. Throughout the event some scenarios will require the EOD team to complete a task specific to their roles.
Medic - Must be 16 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time. Must have a backpack available to carry minimal medical supplies. We will only be accepting a small amount of Medic positions per faction. A Medic team consists of a small team of Rifleman weapon classes or blankfire. Medic personnel have the same weapon restrictions found in the “Weapon Class” section of this document. Throughout the event some scenarios will require the Medic team to complete a task specific to their roles in addition to their primary responsibilities found in the “Medic Rules” section of this document. Note: Squads will designate squad medics but they cannot treat at, move, or establish CCPs. However they are allowed to assist the medics at the CCP if needed.
RTO/JTAC - Must be 16 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time (suggest having 2 radios). Must know proper 9-Line and CFF procedures and different types of reports. This role is the only role allowed to utilize assets.
Sniper Observation - This role has strict and different rules and oversight. Please read the SNOT briefing linked here. We will only be accepting 2 sniper observation teams per faction. A S.N.O.T. consists of a bolt action sniper and a spotter. The sniper is limited to 60 rds for the primary, the weapon must be bolt action that requires the bolt to be cycled completely in order to operate, must have a high powered scope and bipod. The spotter is equipped with a rifle or DMR and is limited to 4 mid cap magazines for the primary. If you are carrying a secondary it must be a current in service pistol. Ghillie suit’s base color MUST BE THE COLOR OF YOUR FACTION AND MUST BE HAND CRAFTED!
Description
Faction positions are for attendees that wish to be up close to the fighting. Faction members will be required to follow directions of those in positions appointed over them and work as a team to accomplish objectives. Additionally the faction members are the backbone off the fighting force, these are the positions that carry out the plans, orders, and the over all vision of the commanders.
Requirements:
Faction Member - Must be 14 years or older and be mentally and physically sound. Faction members must be able to adapt to situations quickly and make good judgments calls on a moment’s notice to continue the mission. They must be able to give quick feedback to key leaders and be the fighting force for the commanders.