Solace Edge Specialty Roles

Sale Price: $165.00 Original Price: $195.00

Description

Specialty Roles are for attendees that wish to test their knowledge and expertise in a hands on position. All these positions will have attendees perform the requirements of the position in a realistic setting. Note: Selecting one of these positions may take you away from your team or group that you plan to attend with.

Requirements:

EOD - Must be 18 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time. Must carry wire cutters/ strippers, Gerber or multi-tool, and electrical tape. We will only be accepting a small amount of EOD positions per faction. A EOD team consists of a small team of Rifleman weapon classes or blankfire. EOD personnel have the same weapon restrictions found in the “Weapon Class” section of this document. Throughout the event some scenarios will require the EOD team to complete a task specific to their roles.

Medic - Must be 16 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time. Must have a backpack available to carry minimal medical supplies. We will only be accepting a small amount of Medic positions per faction. A Medic team consists of a small team of Rifleman weapon classes or blankfire. Medic personnel have the same weapon restrictions found in the “Weapon Class” section of this document. Throughout the event some scenarios will require the Medic team to complete a task specific to their roles in addition to their primary responsibilities found in the “Medic Rules” section of this document. Note: Squads will designate squad medics but they cannot treat at, move, or establish CCPs. However they are allowed to assist the medics at the CCP if needed. 

RTO/JTAC - Must be 16 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time (suggest having 2 radios). Must know proper 9-Line and CFF procedures and different types of reports. This role is the only role allowed to utilize assets.

Sniper Observation - This role has strict and different rules and oversight. Please read the SNOT briefing linked here. We will only be accepting 2 sniper observation teams per faction. A S.N.O.T. consists of a bolt action sniper and a spotter. The sniper is limited to 60 rds for the primary, the weapon must be bolt action that requires the bolt to be cycled completely in order to operate, must have a high powered scope and bipod. The spotter is equipped with a rifle or DMR and is limited to 4 mid cap magazines for the primary. If you are carrying a secondary it must be a current in service pistol. Ghillie suit’s base color MUST BE THE COLOR OF YOUR FACTION AND MUST BE HAND CRAFTED!

Faction:
Position:

Description

Specialty Roles are for attendees that wish to test their knowledge and expertise in a hands on position. All these positions will have attendees perform the requirements of the position in a realistic setting. Note: Selecting one of these positions may take you away from your team or group that you plan to attend with.

Requirements:

EOD - Must be 18 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time. Must carry wire cutters/ strippers, Gerber or multi-tool, and electrical tape. We will only be accepting a small amount of EOD positions per faction. A EOD team consists of a small team of Rifleman weapon classes or blankfire. EOD personnel have the same weapon restrictions found in the “Weapon Class” section of this document. Throughout the event some scenarios will require the EOD team to complete a task specific to their roles.

Medic - Must be 16 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time. Must have a backpack available to carry minimal medical supplies. We will only be accepting a small amount of Medic positions per faction. A Medic team consists of a small team of Rifleman weapon classes or blankfire. Medic personnel have the same weapon restrictions found in the “Weapon Class” section of this document. Throughout the event some scenarios will require the Medic team to complete a task specific to their roles in addition to their primary responsibilities found in the “Medic Rules” section of this document. Note: Squads will designate squad medics but they cannot treat at, move, or establish CCPs. However they are allowed to assist the medics at the CCP if needed. 

RTO/JTAC - Must be 16 years or older and be mentally and physically sound. Must be able to maintain communications on 2 frequencies at one time (suggest having 2 radios). Must know proper 9-Line and CFF procedures and different types of reports. This role is the only role allowed to utilize assets.

Sniper Observation - This role has strict and different rules and oversight. Please read the SNOT briefing linked here. We will only be accepting 2 sniper observation teams per faction. A S.N.O.T. consists of a bolt action sniper and a spotter. The sniper is limited to 60 rds for the primary, the weapon must be bolt action that requires the bolt to be cycled completely in order to operate, must have a high powered scope and bipod. The spotter is equipped with a rifle or DMR and is limited to 4 mid cap magazines for the primary. If you are carrying a secondary it must be a current in service pistol. Ghillie suit’s base color MUST BE THE COLOR OF YOUR FACTION AND MUST BE HAND CRAFTED!